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Lots of people have heard about this problem... I'm not sure if it's been
heavily looked into, but there's definitely a problem with black artifacts
appearing at the edge of smooth meshes.
Anyway, I thought I'd make a formal bug report for it, in hopes that someone
might figure it out and fix it. The following scene, consisting of a mesh
with a single triangle, displays the problem:
camera {
location <0,3,-3>
look_at 0
}
light_source {
<-1,1,-1>*9999
rgb 1
}
mesh2 {
vertex_vectors {
3,
-x,x,3*z
}
normal_vectors {
3,
y,y,y+z // last normal points away from camera, but not *directly* away
}
face_indices {
1,
<0,1,2>
}
texture {
pigment {rgb 1}
}
}
Pictures will be posted momentarily in p.b-t.b.
RC5, WinXP, 900mhz P3 (i think), 256MB RAM
- Slime
[ http://www.slimeland.com/ ]
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